Autonomy eSports

Brand identity , Motion graphics, Typography

The definition of Autonomy is the freedom to choose outside the control of external factors or ideas. It's not easy for women to compete in eSports oftentimes resulting in a very real competitive disadvantage. Women are underrepresented in esports for a multitude of reasons. There are missing role models in esports tournaments, harassment for being a woman, underrepresentation in LAN parties and game development space, and lack of a target group. Autonomy exists to empower female esports athletes and break down stereotypes. Who run the world? GIRLS.

Student work
Tyler School of Art + Architecture, Temple University
Art Direction
Soonduk Krebs
Project Year
Illustrator, After Effects, XD
Awards & Recognition
Graphic and Interactive Design Alumni Award for Branding | Tyler School of Art | 2022
Animation Storyboards
Character Sketches
Camper Character Animations
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Early Concept Design
Game Assets
Character Design Development
Design & Development
When designing the character, I wanted the player to play as a hiker who gets lost in the woods. Originally I wanted the environment to be in a rainy setting so I created a character that would be appropriately equipped to trek that type of environment. As I continued conceptualizing the game, I wanted to create a game that was more artistically stylized, immersive and atmospheric. A game that would transport you into another world through the art and sound design.
Old Character Model: Idle Animation
Old Character Model: Walk-cycle Animation

Updated Character Animations

My original character designs were created originally so that I could understand the physics of the character. Once I figured out how the character would move, I created an updated version of the character that felt more whimsical. Even the movements of the character and flame feels light and bouncy. You play as a mysterious child who may not even be fully human. It's up to the player's interpretation.

Updated Character Model: Idle Animation
Updated Character Model: Walk-cycle Animation
Updated Character Model: Jump Animation
Environment Design
First design of the game environment
Game environment: Iteration 2
Game environment: Iteration 3

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